![]() If you’ve ever played a Gradius game, you already know that the series is one of the best shoot ’em up (shmup) series out there and also one of the most difficult. Smartasses also said “option” and “destroy the core.” Damn kids. I recently asked retro gamers across many communities about Gradius and heard the same words over and over to describe the game like how it’s “difficult”, “addictive”, “rewarding” “frustrating” and above all, “memorable”. It may be one of the granddaddies of all classic shooters, but the name alone is enough to conjure up an array of emotions for anyone who has ever played it. Type 1 Loadout/Ship select can be passionate, rousing, confident, boisterous, rowdy.Īlso, menu select, e.g. Type 1 Loadout/Ship select can be literate, poignant, wistful, bittersweet, autumnal, or brooding. Game Over screen is literate, poignant, wistful, bittersweet, autumnal, or brooding. ![]() Type 2 main menus, levels, Boss fights or credits scenes are aggressive, fiery, tense, anxious, intense, volatile, visceral. Type 1 main menus, levels, or credits scenes are passionate, rousing, self-assured, boisterous, or rowdy. It can be any style or genre, e.g., orchestral, electronic, chiptune, etc. Press kit (hi-res backgrounds, logos, cinematic screenshots, banner images).įor Itch.io game page images, check out this size guide: Player health bar, Lives, Bomb count, Pilot portrait. Secondary animations: Hit, Die (Explode), Aim weapon, Activate. Grounded enemies (Turrets, Tanks, Battleships) Secondary animations: Fire, Hit (shield flash), Die (explode), Aim/Warning (before firing to tell the player a bullet is incoming), Part/Weapon destroyed (For modular sprites), Intro/activation (when entering the scene). Secondary animations: Fire, Hit (shield flash), Die (explode), Aim/Warning (before firing to tell the player a bullet is incoming). Standard small enemy ships that attack in waves. ![]() loop de loop), Hit (shield flash), Die (explode), Upgrade (Alter the appearance of the ship on weapon collect). ![]() Secondary animations: Fire, Bank (tilt left or right when moving), Evade (e.g. Single shot, missile, lasers, triple shot, specials, bombs etc. Player weapon types need a UI image reference but are visually expessed using different bullets. Player collectables (health, shield, extra lives, weapon upgrades, smart bombs). This fits the 1080p resolution perfectly when scaled up 5x.ĢD stage backgrounds and flooring can be made using tilesets for either perspective. If possible, layer the backgrounds for a parallax scrolling effect.Ī good resolution for pixel art backgrounds is 384 x 216. Stage backgrounds Preferably at a 16:9 aspect ratio or 9:16 vertical to fit well on modern screens. The following is a guide on the art required to make a shoot'em up. ![]() Prizes include a shiny new OGA medal for participants and the winner.Īlso, appear a cut above the rest on the Discord server by gaining the following roles: The submission with the most favourites by 8th April 2023 wins! Post a link to your upload in this thread or in the Discord Art Challenge Submission channel: Tag your submissions with "Shoot 'em up" and "2023" tag to be in the running. The votes will be tallied, announcing the winner on 8th April 2023.ĪNY art that hasn't already been submitted to OGA qualifies for the challenge! The challenge and voting starts 1st March 2023. Welcome to the spring 2023 art challenge. ![]()
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